GDC

I just thought I'd write a short bit about GDC.  This was the third GDC I have attended, and I have never felt so out of place.



Not a student
In the past, I have always come to GDC with some sense of purpose: it used to be that I would go there to meet people and apply for jobs.  This year, I wasn't really looking for a job so I wasn't sure what to do with myself.  I suppose I should have gone to parties and tried to meet new people, but I really wasn't in the mood.  Maybe I'm just getting old.  It was nice being able to meet up with old friends, though.

Insecurities
For some reason, of all the GDCs I've attended, I felt the most insecure this time around.  Maybe it was because I spent so much time in the IGF Booth, but I began to question whether or not I was doing enough to call myself a designer.  Some of my friends are working on more high-profile games, and I wondered if I should have taken that position with that higher profile project. Ah well, the grass is always greener...

Resolutions
So this GDC wasn't all bad.  If anything, it lit a fire within me to be a better designer.  It made me want to push my abilities further so I wouldn't be so insecure next year.  To that end, I have resolved to do two things:

1.) Start working on my own game (it has been bubbling in my head for a while, so now I have to go and just DO IT)
2.) Work on my level design and level scripting chops!

That's it!  See you next year! 

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